EvoGames: 2nd European event on Bio-inspired Algorithms in Games,
Istanbul, 7th - 9th April 2010
http://dces.
Games, and especially video games, are now a financially and
culturally important commercial factor within the software and
entertainment industries. They provide an excellent test bed for
and application of a wide range of computational intelligence
methods including evolutionary computation, neural networks,
fuzzy systems, swarm intelligence, and temporal difference
learning. There has been a rapid growth in research in this area
over the last few years. This event focuses on new computational
intelligence or biologically inspired techniques that may be of
practical value for improvement of existing games or creation of
new games, as well as on innovative uses of games to improve or
test computational intelligence algorithms. We invite
prospective participants to submit full papers following
Springer's LNCS guidelines.
Topics include but are not limited to:
* Avatars and new forms of communication between game
intelligence and players
* Player satisfaction measurement and optimization
* (Semi-)automated game content creation
* Evolutionary game theory
* Human-like artificial adversaries and emotion modeling
* Authentic movement, believable multi-agent control
* Computational Intelligence in video games
* Learning in games
* Experimental methods for gameplay evaluation
* Evolutionary testing and debugging of games
* Games related to social, economic, and financial
simulations
* Educational/
* General game intelligence (e.g. general purpose
drop-n-play Non-Player Characters, NPCs).
Program Committee:
Lourdes Araujo, UNED, Spain
Wolfgang Banzhaf, Memorial University of Newfoundland, Canada
Luigi Barone, University of Western Australia, Australia
Simon Colton, Imperial College London, UK
Ernesto Costa, Universidade de Coimbra, Portugal
Carlos Cotta, Universidad de Málaga, Spain
Marc Ebner, Universität Tübingen, Germany
Anikó Ekárt, Aston University, UK
Anna Esparcia Alcázar, University of Valencia, Spain
Antonio J Fernández Leiva, Universidad de Málaga, Spain
Francisco Fernández, Universidad de Extremadura, Spain
Mario Giacobini, Università degli Studi di Torino, Italy
Johan Hagelbäck, Blekinge Tekniska Högskola, Sweden
John Hallam, University of Southern Denmark, Denmark
David Hart, Fall Line Studio, USA
Philip Hingston, Edith Cowan University, Australia
Stefan Johansson, Blekinge Tekniska Högskola, Sweden
Krzysztof Krawiec, Poznan University of Technology, Poland
Oliver Kramer, TU Dortmund, Germany
Bill Langdon, University of Essex, UK
Pier Luca Lanzi, Politecnico di Milano, Italy
Simon Lucas, University of Essex, UK
Penousal Machado, Universidade de Coimbra, Portugal
JJ Merelo, Universidad de Granada, Spain
Risto Miikkulainen, University of Texas at Austin, USA
Steffen Priesterjahn, University of Paderborn, Germany
Moshe Sipper, Ben-Gurion University, Israel
Terry Soule, University of Idaho, USA
Event chairs:
Mike Preuss, TU Dortmund, Germany, mike.preuss@
Julian Togelius, IT University of Copenhagen (Center for
Computer Games Research), Dennmark, juto@itu.dk
Georgios N. Yannakakis, IT University of Copenhagen (Center for
Computer Games Research), Dennmark, yannakakis@itu.
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