Dear David,
this is a very interesting question, but in computer games research, that is not exactly what people want. For games, it is important that
the player gets the impression that 'it could be so'. The character has to be 'believable' (this is one of the current buzz-words in this area). It may even be the case that intuitively, players realize that the NPC is not 'really' intelligent. But they may appear sufficiently intelligent not to fall out of the immersion into the game the player wants to keep. So the player 'works' in our favor if we give him some 'food'. And I'm sure contemporary AI of all different flavors can contribute to that.
Best, Mike
--- In artificialintellige
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> Thank you very much for the info. It was very helpful, but I have a specific question. Is it possible for a computer to possess a personality? I'm talking about a singularly intelligent being, an artificially intelligent entity with the power to make decisions on its own.
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