CfP: EVOGAMES 2012 (part of evo*, Malaga, Spain, 11-13 april 2012)
submission deadline: 30 november 2011
Bio-inspired Algorithms in Games
Games, and especially video games, are now a major part of the finance
and software industries, and an important field for cultural expression.
They also provide an excellent testbed for and application of a wide
range of computational intelligence methods including evolutionary
computation, neural networks, fuzzy systems, swarm intelligence, and
temporal difference learning. There has been a rapid growth in research
in this area over the last few years.
This event focuses on new computational intelligence or biologically
inspired techniques that may be of practical value for improvement of
existing games or creation of new games, as well as on innovative uses
of games to improve or test computational intelligence algorithms. We
expect application of the derived methods/theories to newly created or
existing games, preferably video games. Especially papers referring to
recent competitions (e.g. TORCS, Super Mario, Pac Man, StarCraft) are
very welcome. We invite prospective participants to submit full papers
following Springer's LNCS guidelines.
Areas of Interest and Contributions
Topics include but are not limited to:
-Computational Intelligence in video games
-Intelligent avatars and new forms of player interaction
-Player experience measurement and optimization
-Procedural content generation
-Human-like artificial adversaries and emotion modelling
-Authentic movement, believable multi-agent control
-Experimental methods for gameplay evaluation
-Evolutionary testing and debugging of games
-Adaptive and interactive narrative
-Games related to social, economic, and financial simulations
-Adaptive educational, serious and/or social games
-General game intelligence (e.g. general purpose drop-n-play Non-Player
Characters, NPCs)
-Monte-Carlo tree search (MCTS)
-Affective Computational Intelligence in Games
Publication Details
Accepted papers will appear in the proceedings of evo*, published
in a volume of the Springer Lecture Notes in Computer Science, which
will be available at the Conference.
Submission Details
Submissions must be original and not published elsewhere. The
submissions will be peer reviewed by at least three members of the
program committee. The authors of accepted papers will have to improve
their paper on the basis of the reviewers' comments and will be asked
to send a camera ready version of their manuscripts. At least one
author of each accepted work has to register for the conference and
attend the conference and present the work.
The reviewing process will be double-blind, please omit information
about the authors in the submitted paper. Submit your manuscript in
Springer LNCS format.
submission link: http://myreview.csregistry.org/evoapps12/
page limit: 10 pages
Programme Chairs
Mike Preuss, TU Dortmund University, Germany
mike.preuss(at)tu-dortmund.de
Julian Togelius
IT University of Copenhagen (Center for Computer Games
Research), Denmark juto(at)itu.dk
Georgios N. Yannakakis
IT University of Copenhagen (Center for Computer Games
Research), Denmark yannakakis(at)itu.dk
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Wednesday, September 28, 2011
[Artificial Intelligence Group] CfP: EVOGAMES 2012 (part of evo*, Malaga, Spain, 11-13 april 2012)
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